Personal Work // Game ArtThis piece was an exercise in creating a game ready asset that could fit into a modern action game. It was a chance to create both high and low polygon models for baking, leading into a physically based material workflow.
Software: 3D Studio Max, Substance Painter, Photoshop
Presentation: Marmoset Toolbag 2
Marmoset 3D Web ViewerClick the 'play' button below for an interactive, 3D web viewer. The player will allow you to pan, zoom, and rotate the scene as well as view textures and wireframes.
Scene Breakdown1,254 Triangles and 2048 Texture