Toren Lehrmann

Senior 3D Artist


Game Development Experience

Turn 10 Studios (Microsoft) - Redmond, WA
3D Artist - 8/2016 - Present
  • Shader and technical artwork for Forza Motorsport 7 and Forza Horizon 4.
  • Oversee and manage phycially based material library.
  • Developed pipeline for authoring custom driver suit materials.
  • Manage modular Substance Designer library for texture creation (see Allegorithmic interview for details).
ZeniMax Online Studios - Hunt Valley, MD
Senior Environment Artist - 3/2010 - 8/2016
  • Created environment assets for The Elder Scrolls Online and expansions.
  • Extensive modeling and texturing of architecture and dungeon and cave sets.
  • Collaborated with world building and level design departments in creation of versatile, modular sets.
  • Mentored other artists regarding PBR and Substance pipeline.
BioWare - Austin, TX
Environment Artist - 3/2009 - 3/2010
  • Created environments for Star Wars: The Old Republic within the Hero Engine.
  • Work included terrain editing and texture painting, asset placement, and lighting.
  • Contributed to 6 planets including Tatooine, Hoth, Coruscant, Voss, Nar Shaddaa, and Corellia.
Bigpoint GmbH - Hamburg, Germany
3D Artist - 10/2006 - 10/2008
  • Created models and textures for Internet Browser Games.
  • Contributed work on 3 titles (Java and Shockwave powered).
  • Technical work including adjusting vehicle physics for Chaos Cars title.
  • Two Years of International Game Development Experience.


University of Advancing Technology - Phoenix, AZ
Student - 7/2002 - 5/2005
  • Bachelor of Arts in Multimedia
  • Graduated Magna Cum Laude

Shipped Titles


  • Over 12 years in game development including 9+ years at AAA studios.
  • Strong knowledge of Physically Based Rendering and next-generation pipelines.
  • Highly motivated and ambitious, constantly keeping up with industry standards and updated practices.
  • Extensive Photography experience (see Photography section).

Technical and Software Skills

  • Expert level knowledge of Substance Designer and Substance Painter.
  • Highly proficient with 3D Studio Max and Adobe Photoshop.
  • Unreal Engine 4 experience including material setup, level editing, and lighting.
  • Proficient with Zbrush for environment modeling and height map generation.
  • VRay experience including compositing outputs to background plates with photo-realistic results.

Download Resume