Toren Lehrmann

Senior 3D Artist


Game Development Experience

Turn 10 Studios - Redmond, WA
3D Artist - 8/2016 - Present
  • Shader, material, and texture creation for Forza Motorsport 7
  • Oversee and manage phycially based material library
  • Developed pipeline for custom driver suit materials
  • Substance Designer for texture work (see Allegorithmic interview for details)
ZeniMax Online Studios - Hunt Valley, MD
Senior Environment Artist - 3/2010 - 8/2016
  • Created environment assets for The Elder Scrolls Online and expansions
  • Extensive modeling and texturing of architecture and modular parts such as dungeon and cave sets (including working with level design on modularity)
  • Mentored other artists regarding the PBR and Substance pipeline, including presentation to Art Department
BioWare - Austin, TX
Environment Artist - 3/2009 - 3/2010
  • Created environments for Star Wars: The Old Republic within the Hero Engine
  • Work included terrain editing and texture painting, asset placement, and lighting
  • Contributed to 6 planets including Tatooine, Hoth, Coruscant, Voss, Nar Shaddaa, and Corellia
Bigpoint GmbH - Hamburg, Germany
3D Artist - 10/2006 - 10/2008
  • Created models and textures for Internet Browser Games
  • Contributed work on 3 titles (Java and Shockwave powered)
  • Technical work including adjusting vehicle physics for Chaos Cars title
  • Two Years of International Game Development Experience


University of Advancing Technology - Phoenix, AZ
Student - 7/2002 - 5/2005
  • Bachelor of Arts in Multimedia
  • Graduated Magna Cum Laude

Shipped Titles


  • Over 10 years in game development including 8 years at AAA studios
  • Strong knowledge of Physically Based Rendering and next-generation pipelines
  • Extensive Photography experience (see Photography section)
  • Highly motivated and ambitious, constantly keeping up with industry standards and updated practices

Technical and Software Skills

  • Expert level knowledge of 3D Studio Max and Adobe Photoshop
  • Highly proficient with Substance Designer and Substance Painter
  • Unreal Engine 4 experience including material setup, level editing, and lighting
  • Proficient with Zbrush for environment modeling and height map generation
  • VRay experience including compositing outputs to background plates with photo-realistic results

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