Toren Lehrmann

Senior 3D Artist

Star Wars: The Old Republic

Professinal Work // Game Art

As an Environment Artist, my responsibilities included world building, lighting, and optimization. I was fortunate to work on 6 of the planets in game: Tatooine, Hoth, Coruscant, Voss, Nar Shaddaa, and Corellia. My work was completed within the HeroEngine, using previously completed assets to bring the game world to life.
Software: SWTOR Editor (HERO Engine)
Presentation: In-Game Screenshots


On Hoth, the iconic setting of "The Empire Strikes Back", I was responsible for determining the look and feel of the interior tech caves.
I contributed work on the exteriors of Hoth as well, including terrain editing, propping, bug fixes, and optimizations.

Nar Shaddaa

Exterior world building and lighting.


Created large city spaces and interiors.


The below shot is an example of where I contributed world building work, including propping, terrain editing, and texture painting.


Additional world building work for Tatooine, including delicate sculpting on the sand to get that iconic desert look.


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