Star Wars: The Old Republic
Professinal Work // Game Art
As an Environment Artist, my responsibilities included world building, lighting, and optimization. I was fortunate to work on 6 of the planets in game: Tatooine, Hoth, Coruscant, Voss, Nar Shaddaa, and Corellia. My work was completed within the HeroEngine, using previously completed assets to bring the game world to life.Software: SWTOR Editor (HERO Engine)
Presentation: In-Game Screenshots
Hoth
On Hoth, the iconic setting of "The Empire Strikes Back", I was responsible for determining the look and feel of the interior tech caves.
I contributed work on the exteriors of Hoth as well, including terrain editing, propping, bug fixes, and optimizations.
Nar Shaddaa
Exterior world building and lighting.
Corellia
Created large city spaces and interiors.
Voss
The below shot is an example of where I contributed world building work, including propping, terrain editing, and texture painting.
Tatooine
Additional world building work for Tatooine, including delicate sculpting on the sand to get that iconic desert look.
