Toren Lehrmann

Senior 3D Artist

Corridor Scene

Personal Work // Game Art

Inspired by BBC's "The Musketeers", this piece was an exercise in creating a game ready environment that pushed realism through materials and lighting.
Software: 3D Studio Max, ZBrush, Substance Painter, Substance Designer, Photoshop
Presentation: Unreal Engine 4 and Marmoset Toolbag 3

Scene Breakdown

Material and Prop Shots

Marmoset 3D Web Viewer

Click the 'play' button below for an interactive, 3D web viewer. The player will allow you to pan, zoom, and rotate the scene as well as view textures and wireframes. Hold 'SHIFT' and left mouse click to rotate lighting.