Hallway Crime Scene
Personal Work // Game Art
This environment was an exercise in lighting, composition, and storytelling. The viewer asks "What has happened here?" A routine investigation, or perhaps more? Maybe the culprit came back to the scene to plant evidence? Either way, they got away by the time the viewer gets a look at the scene.
Software: 3D Studio Max, ZBrush, Substance Designer, Substance Painter, Photoshop
Presentation: Unreal Engine 4
Scene Breakdown
The environment was built within UE4 using modular pieces and various props. Four primary textures were used for the walls, trim, floor, and ceiling as shown below, each at 2048 x 2048.