Hallway Crime Scene
Personal Work // Game ArtThis environment was an exercise in lighting, composition, and storytelling. The viewer asks "What has happened here?" A routine investigation, or perhaps more? Maybe the culprit came back to the scene to plant evidence? Either way, they got away by the time the viewer gets a look at the scene.
Software: 3D Studio Max, ZBrush, Substance Designer, Substance Painter, Photoshop
Presentation: Unreal Engine 4
The environment was built within UE4 using modular pieces and various props. Four primary textures were used for the walls, trim, floor, and ceiling as shown below, each at 2048 x 2048.