Environment · Material · Technical art
Worlds and materials for AAA games.
I'm Toren Lehrmann, a senior 3D artist with 20 years in game development. I build environments, the materials that dress them, and the shaders and procedural tools behind both.
Selected work
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Procedural ARPG Style Environment
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Sci-Fi Crate
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Brick/Stucco Wall Blend
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Substrate Material Studies
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Deal Gone Bad
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Fuel for the Quest
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Corridor Scene
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Hallway Crime Scene
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Billiards Table - 100% Substance Designer
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Patterned Tile Material
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Stone Sidewalk Material
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Mandalorian Diorama
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Forza Motorsport - Technical Art & Look Development
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Forza Motorsport - Materials
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Forza Motorsport - Xbox Showcase 2022
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Forza Motorsport 7
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The Elder Scrolls Online
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Star Wars: The Old Republic
About
I've spent 20 years making games, most of them as an environment and material artist. My sweet spot is where art meets tech: master materials, procedural texture pipelines in Substance Designer, and shaders that make a world hold up at every distance.
I've been credited on six award-winning AAA titles, from world building on Star Wars: The Old Republic at BioWare and modular dungeon sets on The Elder Scrolls Online at ZeniMax Online, to six years of shader and material work on Forza at Turn 10 Studios. Most recently I led the material team at Certain Affinity, working on Halo look development in Unreal Engine 5 with 343 Industries.
Shipped credits