Personal · 2025
Brick/Stucco Wall Blend
Four Substance Designer materials stacked with material layers and Nanite displacement in Unreal Engine 5.4.
Branching out from the standard material primitive rendered in Marmoset, I set out to define a base scene where I could blend and capture final material output in Unreal instead. This scene utilized material layers for modular stacking as well as nanite displacement with Substrate enabled (UE 5.4). Each texture set was 100% created in Substance Designer and exported at 4k resolution (but displayed in 2k resolution in Unreal using LOD Bias).