Environment · Material · Technical art
Worlds and materials for AAA games.
I'm Toren Lehrmann, a senior 3D artist with 20 years in game development. I build environments, the materials that dress them, and the shaders and procedural tools behind both.
Selected work
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ENVIRONMENT ART
Procedural ARPG Style Environment
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PROP ART
Sci-Fi Crate
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MATERIAL ART
Brick/Stucco Wall Blend
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MATERIAL ART
Substrate Material Studies
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ENVIRONMENT ART
Deal Gone Bad
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ENVIRONMENT ART
Fuel for the Quest
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ENVIRONMENT ART
Corridor Scene
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ENVIRONMENT ART
Hallway Crime Scene
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MATERIAL ART
Billiards Table - 100% Substance Designer
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MATERIAL ART
Patterned Tile Material
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MATERIAL ART
Stone Sidewalk Material
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PROP ART
Mando
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TECHNICAL ART
Forza Motorsport - Technical Art & Look Development
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MATERIAL ART
Forza Motorsport - Materials
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TECHNICAL ART
Forza Motorsport - Xbox Showcase 2022
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MATERIAL ART
Forza Motorsport 7
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ENVIRONMENT ART
The Elder Scrolls Online
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ENVIRONMENT ART
Star Wars: The Old Republic
About
I've spent 20 years making games, most of them as an environment and material artist. My sweet spot is where art meets tech: master materials, procedural texture pipelines in Substance Designer, and shaders that make a world hold up at every distance.
I've been credited on six award-winning AAA titles, from world building on Star Wars: The Old Republic at BioWare and modular dungeon sets on The Elder Scrolls Online at ZeniMax Online, to six years of shader and material work on Forza at Turn 10 Studios. Most recently I led the material team at Certain Affinity, working on Halo look development in Unreal Engine 5 with 343 Industries.
Shipped credits