All work

Personal · 2025

Procedural ARPG Style Environment

A top-down ARPG environment built with PCG, Blueprints and Substance Designer materials in Unreal Engine 5.6.

This environment was created using the top-down template, similar to titles like Diablo and Path of Exile. I wanted to take advantage of procedural tools such as the Procedural Content Graph (PCG) in Unreal Engine 5.6. In a way, this is more of a technical art demonstration to bolster that side of my skillset and portfolio. Thank you for viewing!

This project also has breakdown videos on ArtStation. Watch on ArtStation

Procedural ARPG Style Environment: All of the rocks, grasses, and path decals were placed using PCG.
All of the rocks, grasses, and path decals were placed using PCG.
Procedural ARPG Style Environment, image 2
Procedural ARPG Style Environment: This shows two intersecting splines that utilize PCG to project decals for the path.
This shows two intersecting splines that utilize PCG to project decals for the path.
Procedural ARPG Style Environment: Small structures are created procedurally (see breakdown video below).
Small structures are created procedurally (see breakdown video below).
Procedural ARPG Style Environment, image 5
Procedural ARPG Style Environment: Bed Rock Material - 100% Substance Designer
Bed Rock Material - 100% Substance Designer
Procedural ARPG Style Environment: Dirt Material - 100% Substance Designer
Dirt Material - 100% Substance Designer
Procedural ARPG Style Environment: Cobblestone Material - 100% Substance Designer
Cobblestone Material - 100% Substance Designer
Procedural ARPG Style Environment: Grass Cover Material - 100% Substance Designer
Grass Cover Material - 100% Substance Designer
Procedural ARPG Style Environment: Gaea 2 Viewport
Gaea 2 Viewport
Procedural ARPG Style Environment: Landscape Material Layer Breakdown - The masks from Gaea were edited in Substance and composited in Unreal via material layers.
Landscape Material Layer Breakdown - The masks from Gaea were edited in Substance and composited in Unreal via material layers.
Procedural ARPG Style Environment: Health Pad
Health Pad
Procedural ARPG Style Environment: Blueprint viewport for health pad.
Blueprint viewport for health pad.
Procedural ARPG Style Environment: Blueprint graph - When the player enters the pad the emissive material is enabled.
Blueprint graph - When the player enters the pad the emissive material is enabled.
Procedural ARPG Style Environment, image 15
Procedural ARPG Style Environment: Fully procedural structures made with a Blueprint spline and PCG.
Fully procedural structures made with a Blueprint spline and PCG.
Procedural ARPG Style Environment: Fully procedural structures made with a Blueprint spline and PCG.
Fully procedural structures made with a Blueprint spline and PCG.
Procedural ARPG Style Environment: PCG Graph - This is the brick wall and wood pillar setup for the destroyed structures. It uses a spline and adds and offsets points for the
PCG Graph - This is the brick wall and wood pillar setup for the destroyed structures. It uses a spline and adds and offsets points for the bricks, with modifications for the wood beams. There is a scatter area for the fallen bricks and beams too.
Procedural ARPG Style Environment: PCG Graph - This is all the terrain scatter, which populates the map with small rocks and vegetation. It also contains the spline path setup
PCG Graph - This is all the terrain scatter, which populates the map with small rocks and vegetation. It also contains the spline path setup which puts down decals and clears the area.