Lead Material Artist
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Certain Affinity · Remote
- Led the internal material team to meet project goals, gave feedback, and mentored team members' growth as artists.
- Partnered with 343 Industries (Microsoft) as co-developer on Halo look development in Unreal Engine 5. Responsible for master materials, textures and masks, and managing material libraries.
- Partnered with 2K as co-developer on an unannounced AAA FPS in Unreal Engine 5, working with their material team to create textures in Substance Designer and materials in editor, and assisting with stylization and shading look development through procedural texture and shader edits.