BioWare Austin · 2009
Star Wars: The Old Republic
World building, terrain and lighting on Tatooine, Hoth, Nar Shaddaa and Voss.
During my time at BioWare Austin in 2009, I worked as a Environment Artist/World Builder on several planets including the classics like Tatooine, Hoth, and Coruscant. In addition to level layout, terrain painting, set dressing, and lighting, I also managed performance of zones and adjusted areas in order to optimize when needed. As a group, the environment team would prop scenes using a large library of assets created by various artists on the team, internally and externally.