All work

Turn 10 Studios · 2023

Forza Motorsport - Materials

Track, car and trackside base materials built in Substance Designer for Forza Motorsport.

I am very honored to have been a part of such a great team at Turn 10 Studios that shipped Forza Motorsport in 2023. I worked as the Shader Technical Artist on the project and part of my responsibilities were creating many of the Substance based utilities and base materials that made their way into the game as part of an assortment of track, car, and character materials. Over the course of development, our Substance Designer pipeline had contributions from many team members. This is a small portion of the shader and material work that I contributed to and wanted to showcase here, thanks for checking it out!

Forza Motorsport - Materials, image 1
Forza Motorsport - Materials: Asphalt in context
Asphalt in context
Forza Motorsport - Materials: Asphalt Variation
Asphalt Variation
Forza Motorsport - Materials: Asphalt variation in context (shown here on Laguna Seca)
Asphalt variation in context (shown here on Laguna Seca)
Forza Motorsport - Materials: Asphalt Variation, Painted
Asphalt Variation, Painted
Forza Motorsport - Materials: Kyalami Road inlcuding asphalt and painted asphalt examples.
Kyalami Road inlcuding asphalt and painted asphalt examples.
Forza Motorsport - Materials: Sandy Ground (Laguna Seca shoulders)
Sandy Ground (Laguna Seca shoulders)
Forza Motorsport - Materials: Laguna Seca Shoulders - Sandy Ground in Context
Laguna Seca Shoulders - Sandy Ground in Context
Forza Motorsport - Materials: Gravel (Laguna Seca shoulders)
Gravel (Laguna Seca shoulders)
Forza Motorsport - Materials: Laguna Seca Shoulders - Gravel in Context
Laguna Seca Shoulders - Gravel in Context
Forza Motorsport - Materials: Laguna Seca road edge and shoulder - Asphalt, road edge macro with parallax occlusion mapping, and sandy ground blended with gravel
Laguna Seca road edge and shoulder - Asphalt, road edge macro with parallax occlusion mapping, and sandy ground blended with gravel
Forza Motorsport - Materials: Astroturf (Detail texture, later mixed with macro for final material)
Astroturf (Detail texture, later mixed with macro for final material)
Forza Motorsport - Materials: Astroturf Panels (Macro read used on Suzuka)
Astroturf Panels (Macro read used on Suzuka)
Forza Motorsport - Materials: Suzuka Astroturf in context (macro + micro)
Suzuka Astroturf in context (macro + micro)
Forza Motorsport - Materials: Paint Material (used as a base for rumble strips and any painted surface)
Paint Material (used as a base for rumble strips and any painted surface)
Forza Motorsport - Materials: Laguna Seca Rumble Strip - This was a team effort of scanning research, procedural testing, Substance based textures, and the process was to
Laguna Seca Rumble Strip - This was a team effort of scanning research, procedural testing, Substance based textures, and the process was touched by many artists on the team.
Forza Motorsport - Materials: Concrete
Concrete
Forza Motorsport - Materials: Concrete Variation
Concrete Variation
Forza Motorsport - Materials: Corrugated Metal Paneling (Used on various trackside buildings)
Corrugated Metal Paneling (Used on various trackside buildings)
Forza Motorsport - Materials: Cinder Block Brick (Used on various trackside buildings)
Cinder Block Brick (Used on various trackside buildings)
Forza Motorsport - Materials: Brick (Used on various trackside buildings)
Brick (Used on various trackside buildings)
Forza Motorsport - Materials: Fencing, Privacy Variant (Used on various trackside objects)
Fencing, Privacy Variant (Used on various trackside objects)
Forza Motorsport - Materials: Rubber
Rubber