Personal · 2022
Deal Gone Bad
A cinematic garage scene in Unreal built around lighting, composition and a hand-modeled BMW.
Inspired by scenes from various films (notably the BMW Film 'Star') I aimed to create an environment composition that told a story and looked as though it could have been taken from the frame of a movie. I used real-time specifications inside Unreal and cinematic camera settings with a strong emphasis on lighting and composition. The raw output from the high resolution screenshot tool was brought into Photoshop where minor color correction and blur additions were made.
I modeled the BMW and created the master materials and post processing, however, this scene makes use of many free assets available on the Unreal Marketplace (Vehicle Variety Pack, Construction Yard Pack from Dekogon, Standard Characters Pack, IES Profile Pack) as well as textures from the Megascan library (Concrete, Street Decals).